This vignette covers how to use some functions from the CSGo
package in a use case format.
The first step to use the CSGo
package is to have your own credentials (API key) to pull the CSGo data from the Steam API. For more information about how to get your own API Key run in your R vignette("auth", package = "CSGo")
.
Now that you already have your API Key you should be able to collect your own CSGo data as well as your friends’ data. I hope my friend Rodrigo doesn’t mind us playing with his data (he is the ‘76561198263364899’)!
First let’s pull his CSGo statistics:
library(CSGo)
# to get the statistics of the user 76561198263364899
<- get_stats_user(api_key = 'your_key', user_id = '76561198263364899') rodrigo_stats
Let’s just filter the obtained data frame by “kills” and “weapon” to create an analysis of kills by type of weapon.
library(dplyr)
library(stringr)
<- rodrigo_stats %>%
rodrigo_weapon_kill filter(
str_detect(name, 'kill'),
== ' weapon info'
type %>%
) arrange(desc(value))
Now let’s take a look at the graphic!
PS: To make the graphic even more beautiful I recommend getting the “Quantico” font from Google fonts using the showtext
package!
library(ggplot2)
library(showtext)
## Loading Google fonts (https://fonts.google.com/)
font_add_google("Quantico", "quantico")
%>%
rodrigo_weapon_kill top_n(n = 10, wt = value) %>%
ggplot(aes(x = name_match, y = value, fill = name_match)) +
geom_col() +
ggtitle("KILLS BY WEAPON") +
ylab("Number of Kills") +
xlab("") +
labs(fill = "Weapon Name") +
theme_csgo(text = element_text(family = "quantico")) +
scale_fill_csgo()
So, these are the top 10 weapons by kills, but.. What about the efficiency? Is the ak47 the Rodrigo’s more efficient weapon? First, let’s define “efficiency”:
kills_efficiency means how many shots he did to kill (ex: 32% shots will kill)
hits_efficiency means how many shots to have a hit, this is more related to Rodrigo’s ability with each weapon (ex: 35% of the shots will hit).
hits_to_kill means how many hits are necessary to kill, this is more related to the weapon power/efficiency (ex: 91% of the hits will kills).
<- rodrigo_stats %>%
rodrigo_efficiency filter(
%in% c("ak47", "aug", "awp", "fiveseven",
name_match "hkp2000", "m4a1", "mp7", "p90",
"sg556", "xm1014")
%>%
) mutate(
stat_type = case_when(
str_detect(name, "shots") ~ "shots",
str_detect(name, "hits") ~ "hits",
str_detect(name, "kills") ~ "kills"
)%>%
) pivot_wider(
names_from = stat_type,
id_cols = name_match,
values_from = value
%>%
) mutate(
kills_efficiency = kills/shots*100,
hits_efficiency = hits/shots*100,
hits_to_kill = kills/hits*100
)
kbl(rodrigo_efficiency) %>%
kable_styling()
name_match | kills | shots | hits | kills_efficiency | hits_efficiency | hits_to_kill |
---|---|---|---|---|---|---|
fiveseven | 1288 | 28187 | 5558 | 4.569482 | 19.71831 | 23.17380 |
xm1014 | 5611 | 205982 | 42541 | 2.724024 | 20.65278 | 13.18963 |
p90 | 3469 | 133273 | 20245 | 2.602928 | 15.19062 | 17.13510 |
awp | 2051 | 6260 | 2235 | 32.763578 | 35.70288 | 91.76734 |
ak47 | 6969 | 154852 | 24823 | 4.500426 | 16.03014 | 28.07477 |
aug | 2120 | 37949 | 8487 | 5.586445 | 22.36423 | 24.97938 |
hkp2000 | 1401 | 36975 | 6737 | 3.789047 | 18.22042 | 20.79561 |
sg556 | 1243 | 25091 | 4567 | 4.953968 | 18.20175 | 27.21699 |
mp7 | 1788 | 52657 | 10186 | 3.395560 | 19.34406 | 17.55350 |
m4a1 | 3526 | 81126 | 14687 | 4.346325 | 18.10394 | 24.00763 |
%>%
rodrigo_efficiency top_n(n = 10, wt = kills) %>%
ggplot(aes(x = name_match, size = shots)) +
geom_point(aes(y = kills_efficiency, color = "Kills Efficiency")) +
geom_point(aes(y = hits_efficiency, color = "Hits Efficiency")) +
geom_point(aes(y = hits_to_kill, color = "Hits to Kill")) +
ggtitle("WEAPON EFFICIENCY") +
ylab("Efficiency (%)") +
xlab("") +
labs(color = "Efficiency Type", size = "Shots") +
theme_csgo(
text = element_text(family = "quantico"),
panel.grid.major.x = element_line(size = .1, color = "black",linetype = 2)
+
) scale_color_csgo()
In conclusion, I would advise Rodrigo to use the awp in his next games, because this weapon presented the best efficiency in terms of shots to kill, shots to hit, and hits to kill. But we definitely need more shots with this weapon to see if this efficiency remains.. hahahaha