rgl2gltf 1.0.7
- Avoid writing to library during execution.
 
rgl2gltf 1.0.5
- Support transparency.
 
- Fix noRemap issue as requested by CRAN.
 
rgl2gltf 1.0.3
- Added print support for sparse accessors; 
rgl added
support in its Buffer object in version 0.109.11 (issue
#8). 
- Re-ran Roxygen to generate correct HTML for the Gltf help
topic.
 
- Updated link to ‘glTF’ web page.
 
- Fixed write to system dir in the animation control.
 
rgl2gltf 1.0.0
- Added a 
NEWS.md file to track changes to the
package. 
- Added “rigid” method animation to 
playgltf(). 
- Added 
gltfwidget() to play in WebGL. 
- Added debugging function 
showTags(). 
- Added shader support for skins.
 
- Added 
findEntry() debugging function. 
- Added 
modifyShaders() function to edit shaders. 
- Added shader for normal textures.
 
- Added 
getTangents() to use MikkTSpace code to assign
tangents if they are not specified. These can be used in normal
textures. 
- Textures may now be specified in JPEG format, not just PNG.
 
writeglTF() now writes the binary part of the file as
well as the JSON part. 
- Added “physically based rendering” (PBR) methods.
 
- Fixed 
baseColorTexture and
bufferView.target errors (issue #38). 
- Fixed type errors (issue #38).
 
- Now writes colors using normalized bytes (issue #40).
 
- Modified mikktspace.c for C99 compatibility.